Post by ALICE CRYSIS on Jan 23, 2011 17:38:12 GMT -6
ALICE CRYSIS
Just tell me how to breathe, and I will make it so
You must know, that this is not for show
Just tell me how to breathe, and I will make it so
You must know, that this is not for show
are you one of the marching undead
OR DO YOU DEVIATE LIKE ME?[/center][/color]
NAME: Alice Crysis
AGE: 289 Year olds, appearance of a 28 year old
GENDER: Female
BIRTHDAY: January 19th, 1721
ASSOCIATION: Aranai
TITLE: Aranai Coven leader, CEO of Frostbite Industries
OCCUPATION: CEO of Frostbite Industries
PLAY-BY: Kate Beckinsale!
walls are raised while we sleep
TO SEAL US TO OUR END
[/color]TO SEAL US TO OUR END
EYES: Cerulean
HAIR: Hair flows down to the shoulders, dark brown, mildly wavy
WEIGHT: 135lb
HEIGHT: 5'6"
APPEARANCE:
When one looks upon Alice, at first glance, it would be difficult to know that she holds so much power, as both a business figure-head and a Coven leader. Her hair is simple, let down to show its small wavy nature. She wears a dark crimson lipstick, and a deep blue eye-liner that draws out the lighter blue of her eyes.
When mingling in the human world, Alice looks just like everyone else, beauty aside. A tailored black jacket is worn with matching pants, all made of silk. Black, strapless 3" heels are always her choice in footwear.
When she is not directly in the eyes of unknowing humans, her attire changes drastically. A long, black trenchcoat, made of leather lined with a combination of fire-retardant synthetics is worn over top of similar style corset. The final layer of clothing is a skin-tight body suit, which provides maximum mobility while accenting her french curves.
Regardless of which set of clothing she is wearing, Alice is always wearing the signet ring that bears her Covens symbol, in addition to a black pendant around her neck.
Alice does not stand out amoung a crowd by her choice in clothes. It is in fact her gaze, her posture, and the aura of confidence that she gives off that make her stand out. Alice commands herself well, and holds herself like the warrior and leader she tries to be.
WEAPONRY:
Alice has seperate sets of weaponry for human society and for her own, much as she has seperate sets of clothing.
When forced to play the role of the business CEO, Alice has to carry light. All she can manage to keep concealed without risk of alerting someone are a pair of Baretta 92FS customs with an additional magazine per pistol, as well as a pair of weighted throwing knives. All of these weapons are strapped around her legs.
The alternative is much more elaborate. When risking herself in the worlds of Vampires, Alice carries an assortment of weaponry to allow herself options in combat (options breed favorable conditions). On each side of her waste, a pair of rapiers crafted by her own hands centuries ago sit in scabbards, with a third, heavier swiss longsword strapped behind her back. Her pair of Baretta 92FS customs remain strapped by leather to the outside of her thighs, with a dozen throwing knives lining the inside of her coat. All of these weapons are concealed apart from her his-mounted blades.
EQUIPMENT:
Alice usually keeps things light. Apart from her clothes, weapons and jewelry, Alice only keeps a cell phone on her person.
ABILITY:Alice's long lifespan has granted her a mild resistance to both sunlight and UV radiation. Though she is nowhere near immune, she can withstand short durations (up to about 10 minutes per day) without burning. Being exposed for any longer results in similar burning, though it is slower and does heal over time.
the screen across your eyes
WHEN COVERED BY THOSE WHO DECIDE
[/color]WHEN COVERED BY THOSE WHO DECIDE
LIKES:[/size][/blockquote][/color]
- Honor
- Violin
- Dueling / Sparring
- Control of her own kind
- Speed (not the drug!)
- Standing up for the underdog
- Being challenged
- Singing
- Planning and plotting
- Acrobatics
- Cold
DISLIKES:
- Cheap tactics
- Cowards
- Drakken in general
- Human politics
- Solitude
- Waiting
- Dishonesty
- Disrespecting her or her Coven
- Being interupted
- Suck ups
STRENGTHS:
- Armed combat
- Battle improvisation
- Resisting the scent of blood
- Taking the moral high ground
- Mediating an issue
WEAKNESSES:
- Pessimist
- Dogmatic view of what is right
- Bribery
- Self righteous
- Easily disheartened
QUIRKS/HABITS:
- Sings when she thinks she's alone
- Always fiddling with something, usually jewelry
- Fascinated by heights
FEARS:
- Solitude
- Exposure
- Drakken
GOALS:
- Removal of Drakken from New York City
- Becoming the favored Coven leader
PERSONALITY
Alice is remarkably confident and secure. She does not dwell on her appearance in vain as many of her kin do. She instead, worries about others impressions of her leadership and command, always seeking to appear the better leader. A nutorious people pleaser, though not in an unpleasant way.
When Alice is not backed by her people, or simply alone, her confidence wanes. Her backbone could be said to be comprised of others. Thus, if someone does not agree with her actions, more often than not she will reconsider.
Alice is quite demanding upon the upholding of the Vampire laws. There is not hesitation in punishing those who violate them.
In combat, her mind works just as her body does - with great speed. Always trying to say one step ahead of her foe, and overcome them with speed, agility, and wit. She is relentless, much to the point of needlessly risking herself to prove her status or point.
the ones behind the lies
IN THE TRUTH OF TOMORROW
[/color]IN THE TRUTH OF TOMORROW
MOTHER: Genevieve, 42, deceased
FATHER: Alarith, 49, deceased
SIBLINGS: Alice had both a younger sister and an older brother, they're whereabouts are unknown
OTHER: Ghost is more important to Alice than she'll evre let him know
PLACE OF BIRTH: Alice was born on the farm owned by her family, outside of Auray, France
RESIDENCE: Neither needing to sleep nor having the time, Alice rarely stays in one place. She does own a few flats and apartments across New York, but they are used more as last minute refuges than homes
HISTORY:
Alicia Myssyr was born January 19th, 1721, on her families farm. Being the middle child of a humble blacksmith, she neither lavished in attention or sent of to obtain an education. This didn't bother Alicia, however. Between her older brother and her father, Alicia was raised very much as a tomboy. From a young age she learned to appreciate smithing, and more importantly, her family.
As she grew, opportunities arose for her to go off to other places, to have things she never dreamed of. To each, she could only humbly refuse. Her heart and soul was in her family, and in her craft, to which she had gained remarkable aptitude for (some would say she had even surpassed her brother in skill, though few would admit it). There was no desire for anything else.
Her relationship with the family was mostly a loving one. This was especially true with her siblings. Her brother was a the friendly competition that drove them both to such astounding heights of smithing. They were also sparring partners, good ones at that. Thoug hthere was always rivalry, it never, ever grew bitter. She got along quite well with her younger sister until Alicia began turning down offers of marriage, as well as enough money to feed the family. Sickened by her sisters selfishness, she left home to join a church, and was not heard from again.
Alicia eventually grew into a fine woman, with beauty rarely found amoung those who like like they do (and in particular, smiths). When time came for marriage, the boyish nature finally became a burden upon the family. The dowry that they would have received for allowing Alicia to wed would have been sufficient to help her family live comfortably for some time, but she would have no part in it. Her will was too strong, and she was set upon remaining unmarried. Her father did not approve of this, but they managed to live with it, for some time.
Some of the courters were not just what they appeared. The last few that came around to the family, the ones that got her fathers heart set on a marriage, offered an extraordinary dowry in return for taking Alicia altogether. They tried once more the very next day after being shot down, the second time doubling the offer (an offer which would have elevated the family to the wealth status of nobility), but still, Alice refused.
This was not taken lightly by the courters, who were in fact Vampires of the Drakken Coven. After two attempts at civility (two more than most are granted), they decided it time to simply take what they were not granted.
As the sun went down, Alicia was just outside her small home, checking the locks of all the animal pens. A sudden cry pierced the night, easily recognizable as Genevieve, her mother. Immediatly afterwards, both her brother and father escaped the home, weapons in hand, racing towards Alicia. Her father shouted that they were under attack, and for her brother to take her into the forest. Much against her will, Alicia left her father for dead, scrambling past the dark outlines of trees and growth.
There was no sound of steel clashing or cries of battle from the home. Just a blood curdling snap, and a low thud as a body hit the ground. Alicia could feel a blade being forced into her hands as tears began to fall. As her fingers grasped the cool iron, her brother rounded and sprinted back to the home. She never got to say goodbye.
Moments passed as Alicia began collecting herself, considering her options. She wanted to flee, not knowing just what was attacking them. Devotion to her family, or what was left of them, would not allow this, however. Gripping her sword as if letting go would end her life, the woman traced her brothers steps until she found herself out of the forest, into the clearing of her home.
By moonlight, the figures of the attackers were barely visable, but clearly, something was out of place. They were huge, grotesque and certainly inhuman. Two of them stood before her, cackling with laughter. This laughter drove her into a rage, her feet carrying her body forward without second thought. And then it was over. Swatted aside by a massive arm, she lay crumpled and broken upon the ground, at the mercy of the attackers as everything faded to black.
"Wake up. Wake up! I can grant you a chance to avenge your family. Do you accept?"
A soft, female voice called into Alicia, rousing her from unconciousness if only for a moment. Unable to do much else, she forced out a grunt of approval, not knowing what this offer would entail.
After the transformation, Alicia could not believe what she had become. The sight. The smell. The power. The woman who had given her this gift spoke lightly of what she had become - a Vampire. She explained that there are many more like her, waiting to teach her the skills she will need to strike back at those who did this to her, the Drakken.
The Drakken had other plans. Whatever group had made itself known prior was not the bulk of them, for over a dozen more showed up during their conversation. There was nothing to be done, they were no match for their numbers. This time, Alicia was captured, along with the one that sired her.
For over half a century, Alicia spent her life in a pitch black cell, chained to a slimy stone wall. Several other women were in the cell too, noticable only by sound. For all this time, each and every woman in the room was a slave for only one purpose. Sex.
Men would wander in at any time, and simply begin to have their way with whomever they pleased. Once a week they were force-fed cows blood to keep them alive, but not strong. Just enough to keep them standing.
Half a century later, Alicia's mind was still sharp. She was still waiting for that perfect opportunity to make her move. When there were no men around, the women quietly discussed what they would do in the event that anyone managed to get free. This planning proved vital when a Vampire entered and wished to have Alicia unbound, to allow himself more control over her.
The very second she was free, Alicia's ands cupped together, and swung at the back of the mans head, cracking it against the wall of their cell. She was free. But it would not end there. Using the key from the fallen Vampire, she freed each woman she shared the cell with.
Alicia's leadership pulled through this day, as she rallied each of these Vampires together, as well as more they had found in similar cells. Gathering what they could to make their escape, they surged from the bowels of the fortress together, rushing over the surprised defenders like water over a riverbed.
Of course, many fell in their attempts to escape, but Alicia was not one of them. She had escaped, despite the odds. The fate of the one that sired her remained unknown.
Alicia could not bear to remain in her home. The pain of what had happened was still quite fresh, and Alicia was very paranoid about the Drakken plotting a trap to retake her. She would have no part in that. Instead, she took with her as many of the blades that she crafted herself, and boarded the first ship she could find that was traveling overseas, and thus ended up in America.
Alicia immediatly changed her last name to Crysis upon arrival, and chose to go by the name Alice. Since this time, Alice had been climbing her way through the ranks of the Aranai. Her knack for construction and love of technology pushed her to eventually become head of a very well respected weapons research company, as well as an arms dealer.
Through endless displays of leadership, prowess, cunning, and respect for the laws, Alice was made to be Second in Command to the Coven, with her primary duties being to safeguard the Coven leader. After his death at the hands of the Numot, Alice had finally progressed to the top of her Coven.
they will use it all to bind you
INTO A MINDLESS DRONE
[/color]INTO A MINDLESS DRONE
PICTURES:
Boots!
Trenchcoat!
Corset!
Bodysuit!
We come to honor; to stand or die
to pass the hours of our lives
We burn the silence and all the lies
To fuel the fire inside our eyes
to pass the hours of our lives
We burn the silence and all the lies
To fuel the fire inside our eyes
~ Eulogy for the previous Coven Leader[/size][/blockquote][/color][/quote]