Post by GWYNETH WEBB on Feb 2, 2011 12:28:08 GMT -6
Below is a list of standard issue technologies available to all field agents of FEAR. New technologies are being developed constantly, so check back often.
Note: While these technologies are cutting edge and centuries beyond the weaponry of the other factions, it does not, by any means, grant you automatic success. There is something to be said for the power of the pen (or keyboard) in dodging high energy pellets. While you most likely will be successful, there is always a margin for error. Remember: FEAR does not condone powerplay. (Unless they're drugged and strapped to a slab. That's a different story.)
LAZARUS TABLET
UV BULLETS
FLASH BOMBS
CHEMICAL AGENT: PENANCE
CHEMICAL AGENT: HERCULES
EXPERIMENTAL CANNON K103
Note: While these technologies are cutting edge and centuries beyond the weaponry of the other factions, it does not, by any means, grant you automatic success. There is something to be said for the power of the pen (or keyboard) in dodging high energy pellets. While you most likely will be successful, there is always a margin for error. Remember: FEAR does not condone powerplay. (Unless they're drugged and strapped to a slab. That's a different story.)
LAZARUS TABLET
FEAR's take on a phone, this device is your mini-Lazarus. The artificial intelligence can perform any number of computations required by the Agent. Some of the most common are: Placing untraceable calls. Hacking nearby electronic devices. Projecting a holographic field large enough to hide the operative. Produce a scrambling signal to render nearby electronics useless. Place orders for FEAR weaponry to nearby assembly outlets.
Each tablet requires a personalized code to activate and should the code be entered incorrectly three times, it will self-destruct, rendering it useless.
UV BULLETS
Projectiles containing highly radioactive chemicals. Capable of penetrating surfaces as strong as steel, these bullets are made to preserve the life of the Agent by ending the vampire's. Once the bullet lodges in something or is broken, the mechanism separating the two chemicals will break, creating an artificial explosion of UV light. These are highly caustic and are discouraged from regular use. Use only in times when your life is in danger. Otherwise, resort to other arrest methods.
FLASH BOMBS
Coming in three standard sizes (macro, normal and micro), these explosives are designed to break up coven fights and scare off pursuing undead. Each is capable of producing a substantial UV blast and detonates a secondary mechanism that sprays napalm. Each blast is relative to the size. Macro is about the size of a basketball. Normal, a baseball. Micro, a quarter. Macro and Normal sizes require a detonation time, while micro is automatically set at five seconds upon activation.
CHEMICAL AGENT: PENANCE
Manufactured in hypodermic needles, this chemical agent is designed to paralyze the nervous system and nullify vampiric genes for a short period of time. Each hypo contains a huge quantity of GENE R7, the strain of DNA responsible for superficial regeneration. Should the human or vampire be badly injured from battle, this hypo will prepare them for transport while also keeping them stable for the trip to the lab. Field tests have shown that this chemical has decreased success on vampires over 100 years- about 30% success rate.
CHEMICAL AGENT: HERCULES
Distributed in hypodermic needles, this chemical agent is packed full of modified adrenaline and experimental gene tonics. When a Field Agent consumes the hypo, effects range anywhere from heart attack to vampire-like strength and agility for up to five minutes. Each hypo has been shown to produce profound crash symptoms, including, but not limited to: fainting, diarrhea, stroke, migraines, loss of appetite, violent behavior, impotence, and temporary vulnerability to UV radiation.
EXPERIMENTAL CANNON K103
!!SCHEMATIC NOT AVAILABLE!! Requesting field testing. Produces high-energy pellet that is intended to immobilize targets. Caution: Do not look into the operational end of the device. Do not touch the operational end of the device. Do not deploy energy pellets against fellow FEAR operatives. Do not deploy energy pellets against children or pregnant women. Do not leave the device operational for more than thirty seconds. If the device becomes hot, please scuttle the device as listed in SECTION 6, PARAGRAPH D of your safety manual. Kill command for proper scuttle is as follows: 99578ZH2 . Entry panel can be found along left side of the device.